There are three exits in the level. The key is under blocks. Secret Exit: Enter the Ghost House with a Cape. NintendoGameplay Productions...The Super Mario Advance 2, Super Mario World Walkthrough!In this video, I walk through the Donut Ghost House. If the Mario Bros. beat this boss, they will have access to the Star World. there should be a big "hallway". From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Donut_Ghost_House&oldid=3065328. DONUT GHOST HOUSE (Secret Exit) For starters, you need the cape. Fly up to the left-most side of the level and find a hidden platform. This level consists of two main rooms, a boss room, and a hallway used to reset the second room which the player has 400 seconds on the Timer to clear. Super Mario World (スーパーマリオワールド, Sūpāmariowārudo) subtitiled as Super Mario Bros. 4 in its original Japanese release (re-released as Super Mario Advance 2 in Japan and Super Mario World: Super Mario Advance 2 internationally), is a platform game for the Super Nintendo Entertainment System.It was released from 1990 to 1992 (depending on the region) and was … It leads to Donut Plains 3. Beat Donut Plains 1 the special way by getting the key. run down it. The Big Boo must be defeated by throwing at him the Grab Blocks that make up the floor. You can get there by getting the normal exit on Donut Plains 2 or Donut Secret 1. Fast Strat. The first Ghost House of the game, as well as the first course with multiple exits, is located in this world, and the Cape Feather is also introduced. There is then a series of staircases for about 10 seconds. The area is situated behind the Donut Ghost House, and is unlocked by finding the secret exit in that Ghost House. This is the only level to have a boss battle other than a castle or a fortress. Star Roads can be found in five locations on the overworld: Donut Plains (beat Donut Secret House via the secret exit), Vanilla Dome (beat Vanilla Secret 1 via the secret exit), Twin Bridges (beat Soda Lake), Forest of Illusion (beat Forest Fortress) and the Valley of Bowser (next to Bowser's Castle, always unlocked). Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they couldn't be… The first Ghost House of the game, as well as the first course with multiple exits, is located in this world, and the Cape Feather is also introduced. Donut Secret House is one of two ghost houses in Donut Plains. (UP) Each yellow block contains a 1-up mushroom, for 4-ups. This level also has a secret exit. Donut Secret 1 is a level to lead a secret. DON'T use that switch, instead enter the same door you just used in the right. Donut Ghost House is one of two Ghost Houses in the Donut Plains and the first encountered in Super Mario World. Donut Ghost House is the first secret leading ghost house. First, go to the Donut Ghost House with a Cape Feather. In the second room, there is a staircase with a door at the top. The player needs to stand on the middle ? The Ghost House consists of four rooms. A Switch Block is inside, and hitting this makes a coin arrow appear, which points to another door left of the staircase. Donut Plains is the second world of Dinosaur Land in Super Mario World, and it is the western portion of the aforementioned location.It has a plains theme, though two of the levels are forest-themed. Its secret leads to a power-upping level called Top Secret Level. A Beanstalk will then appear, which must be climbed. Fly up to the left-most side of the level and find a hidden platform. Open the same save slot and walk to Donut Plains 1. The Top Secret Area is a hidden area filled with power-ups able for use by Mario and Luigi during the events of Super Mario World. In the first room, the player will have to avoid ten Boo Buddies floating in circles. Fast Strat. In the first one, the player jumps over a series of pits while avoiding contact with the Boo Buddy Swarm flying overhead. Donut Secret House is one of two ghost houses in Donut Plains. After the Boo Buddies, the player will encounter an Eerie and a Big Boo. Keep running right and enter the door. It is … The door leads to a battle-room, where there the Big Boo and his two Boos are in the room. If the player activates the Switch Block, the Empty Block will turn into a coin, and the Jumping Board that was on top of it will fall down, allowing the player to jump over the Big Boo easily. In order to get to the secret exit, the player needs to obtain the Switch Block, bring it to the arrangement of Rotating Blocks with a door in the center, and activate it. Proceed to first door. Getting a 281 with this method is very precise, 280 is far more common Video: Donut Ghost House Secret Exit - Cape (Fast Strat) Source: Sten. Go to Donut Secret 1. The player must be careful not to create a hole in the floor and fall through it. Just before the player reaches the end of the first room, a platform underneath the last staircase is visible with a Dragon Coin and a ? It is an underwater level, and the first secret level. The Donut Ghost House is the first Ghost House on your travels through Dinosaur Land. Video: Donut Ghost House Secret Exit - Cape (Safe Strat) Source: Sten. In the first room, above the Boos, there is a platform that can only be reached by flying up through an opening to its left as Caped Mario (or Caped Luigi), where another Boo Crew is found. The level consists of two exits; the boss room with the Big Boo and the two Boosand the exit outside the house. To get the key, don't smash the blue P-Block located halfway through the level. Climb that vine and you'll see a secret door near the ceiling. This page was last edited on July 7, 2020, at 09:42. Just go through the pipe, and hit the switch. In order to get to the normal exit, these coins must first be taken, and then the P Switch obtained from the leftmost end of the room, brought back to the small platform, and activated. Reset the game and enter the new code 7E0DD502. Donut Ghost House is the first, and most simple of the Ghost Houses. It also first introduces Rip Van Fishes and Blurps. From the Super Mario Wiki, the Mario encyclopedia, https://www.mariowiki.com/index.php?title=Donut_Secret_House&oldid=2976555. Hitting the Rotating Block in this room causes a Beanstalk to grow, allowing the player to climb up to the exit door. The Ghost House consists of four rooms. Go to the left and press the P Switchand go to the blue door and you can complete the level. Blocks will appear, making it possible to stand on what was previously empty space. This level contains no Dragon Coins. The level has five Question Blocks. The regular exit leads to the Donut Ghost House, while the secret exit leads to the Donut Secret House. Exit 1: Climb up the stairs and go down by avoiding the Circling Boo Buddies. Donut Ghost House is the first secret leading ghost house. DON'T use that switch, instead enter the same door you just used in the right. The blocks contain transparent 1-Up Mushroom, and the door leads to a Giant Gate, which itself provides access to the Top Secret Area. Block. Just swim right, until you reach the exit. How exactly do you find it? Enter it to clear the stage. This level is a secret level, accessible when the Mario Bros. find the Key and the Keyhole of Donut Plains 1. Donut Plains 1; Donut Secret 1; Donut Secret House; Donut Secret 2; Donut Plains 2; Green Switch Palace; Donut Ghost House; Top Secret Area; Donut Plains 3; Donut Plains 4; Morton's Castle; Vanilla Dome. The level autoscrolls and has some underground enemies such as Buzzy Beetles and Swoopers. At the top is a long platform extending to the right, and there is a P Warp Door at the right end. SECOND EXIT: Hit the Power Switch, and hurry to the right. Switch on AR, and Mario will walk to the Donut Secret House. After traversing the first room left-to-right, and entering the second room, there will be a circular arrangement of Boo Buddies. All you need to do is head to the wall and spin jump straight down to reach it. He must defeat it to unlock the secret stage. Getting a 281 with this method is very precise, 280 is far more common Video: Donut Ghost House Secret Exit - Cape (Fast Strat) Source: Sten. Donut Secret 1 is the first underwater level in the game Super Mario World.This level is a secret level, accessible when the Mario Bros. find the Key and the Keyhole of Donut Plains 1.Donut Secret 1 also has a secret exit. A blue door will then appear, through which i… Donut Secret House is one of two ghost houses in Donut Plains. Running across it, the player eventually reaches an area with four Rotating Blocks and a door. Top Secret Area is a secret level of Donut Plains in Super Mario World and its remake Super Mario Advance 2: Super Mario World. When you appear on the rafters a second time, hit the block again and this time a vine will appear instead of a P-switch. The regular exit leads to the Donut Ghost House, while the secret exit leads to the Donut Secret House.There are seven Dragon Coins to be found. The above-mentioned regular exit, when used, makes a bridge appear that crosses the river in the East, allowing Mario or Luigi to go to Donut Plains 3. Video: Donut Ghost House Secret Exit - Cape (Safe Strat) Source: Sten. Grab the coins, and hit the block. This door leads to a small room that is empty except for a single ? Enter it to clear the stage. After the Big Boo is hit three times, he will be defeated, leading to Star World 1. How exactly do you find it? Hitting this block releases a Control Coin, and exiting this room returns the player to the foot of the staircase in the second room. You must quickly learn one thing: the obvious path will only lead to traps. As such, it serves as an introduction to Boos. In the first room, start running left from the right edge of the first platform, and fly up to the secret "roof," which will lead to 4 yellow blocks and a door. Donut Plains Donut Plains 1 ~ Donut Plains 2 ~ Donut Plains 3 ~ Donut Plains 4 ~ Green Switch Palace ~ Donut Ghost House ~ Donut Secret 1 ~ Donut Secret 2 ~ Donut Secret House ~ Morton's Castle: Vanilla Dome Some of my friends often forget about the Top Secret Area in the Donut Plains, a bonus level that you could load up on power-ups, Yoshi, and 1-Ups to your heart content. While beating Donut Plains 2 is not compulsory for finishing the game, it is the only way to get to the Green Switch Palace. Entering the door at the top of the staircase transports the player to the second room (i.e. There will then be a small platform with five coins on it. Turn off AR, then beat the secret ghost house via the secret exit (beat Big Boo). Donut Plains 2 is an underground level of the Donut Plains area. In the first one, the player jumps over a series of pits while avoiding contact with the Boo Crew flying overhead. Wings When riding Yoshi, go into this item to give Yoshi Wings, which will warp to a secret area. The level requires to go to the other exit to unlock the level. It functions similar to the Toad Houses, and leaving the level will not end the player's turn. To access Top Secret Area, players need to enter the Donut Ghost House as Mario and fly right above where they start. Then put the key in the keyhole. Some of my friends often forget about the Top Secret Area in the Donut Plains, a bonus level that you could load up on power-ups, Yoshi, and 1-Ups to your heart content. Beat it by getting the key. The function is somehow similar to the Toad Houses in Super Mario Bros. 3. A blue door will then appear, through which is the non-secret goalpost. Mario against a Big Boo. the room with the Switch Block). List of Levels; Yoshi's Island It has items for Mario and Luigi. This level is the home of the Big Boo, the boss who protects the Star Road. Donut Ghost House is the first, and most simple of the Ghost Houses.You can get there by getting the normal exit on Donut Plains 2 or Donut Secret 1.The only thing that makes this level recognizable is the fact that the secret exit leads to the Top Secret Area. Switch off AR, then beat the ghost house and save your game. The boss is harmless to the players but the regular Boos are not. The Top Secret Area located here can be visited multiple times for various power-ups, including Yoshis. ----- 3: |Donut Ghost House| ----- TIME: 300 STUFF REQUIRED: Cape Mario LEADS TO: Top Secret Area This is fairly simple to get through. Yoshi can't enter the Ghost Houses, so you'll be on your own. If you beat Donut Secret 1 by going through the gate, all you get is an alternate route to the Donut Ghost House. Exit 2: Climb up the stairs and go down by avoiding the Circling Boo Buddies. Entering this door transports the player to the area below the staircase, allowing them to hit a Rotating Block that they could not before. Donut Secret 1 is the first underwater level in the game Super Mario World. There will then be a small platform with five coins on it. First, go to the Donut Ghost House with a Cape Feather. Climb that vine and you'll see a secret door near the ceiling. The secret exit is hidden near the beginning of the level at the very right. When you appear on the rafters a second time, hit the block again and this time a vine will appear instead of a P-switch. (The Switch Block must not have timed out in order for the door to still be there.) Its secret leads to a power-upping level called Top Secret Level. Block however the staircase refines the player from entering the platform at this stage and can only be entered later on. When entering the Ghost House, on the platform you start off ONLY, make your way to the edge of it, then turn around and build up speed. there will be 4 turn blocks with extra lives. Then you go down to a Ghost House. Keep running right and enter the door. In the second room, there is a staircase with a door at the top. This page was last edited on November 13, 2020, at 09:35. In order to get to the normal exit, these coins must first be taken, and then the P Switchobtained from the leftmost end of the room, brought back to the small platform, and activated. Through the door is the second exit. Two blocks on the left have Fire Flowers, the … Its secret leads to a Ghost House, as its boss is the Big Boo. Donut Secret 1 also has a secret exit. To access Top Secret Area, players need to enter the Donut Ghost House as Mario and fly right above where they start. Go to Donut Secret House. List of Levels; Yoshi's Island Completing this area takes you back to the … Block and hit the Rotating Block immediately above. There is now a spot in the water. It is visually identical to the second room, and the player is placed under the staircase upon entry. After traversing the first room left-to-right, and entering the second room, there will be a circular arrangement of Boo Buddies. The player reaches the final room by entering the door at the top of the staircase while ignoring the entrance to the Control Coin room. It leads to Donut Plains 3. 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